The Warcode is a 2-player sci-fi skirmish wargame with a lean ruleset and enough tactical depth to reward every hour you put in.
Somewhere in a sealed star system, three factions have been locked in a conflict none of them can win — and something from outside just made it worse.


The Warcode is a 2-player sci-fi skirmish wargame with a lean ruleset and enough tactical depth to reward every hour you put in.
Somewhere in a sealed star system, three factions have been locked in a conflict none of them can win — and something from outside just made it worse.
The Warcode is a 2-player tactical miniature game where two squads of eight units fight for control of key positions across a sci-fi battlefield.
Every variable on the board — map layout, event cards, your opponent's ammo state — unfolds differently each time you sit down.
The Warcode doesn't need a new edition to play differently next week. Ammo is finite, map events are known in advance, and gear dropped by killed units stays on the board for anyone to take. When you fall behind on VPs, you draw a hidden contract — a secret assassination target that gives you a way back in.
We've run dozens of internal sessions and external playtests with players from different wargaming backgrounds. The rules are tight, the factions are balanced, and the edge cases have been found and resolved.
What we're bringing to Gamefound in September is a game we've already spent a long time at the table with.

Built by sculptors. Played by tacticians.

Every match starts with a die roll that determines which of six capture point layouts is active. That single decision changes the VP math, shifts which positions are worth holding, and determines whether the optimal approach is aggressive or positional.
Add the event card for the round, and the map becomes a dynamic problem — one that neither player fully controls.
33×24 inch playing surface
6 capture point layouts, randomized at setup
Event cards modify conditions each round
Terrain creates cover, chokepoints, and lines of sight
RedMakers has been designing miniatures for years. At some point, building pieces for other people's worlds stopped being enough — so we built our own. A complete game system. A new universe. The Warcode.
The trailer hit 86,000 views in its first two weeks. Here's what the wargaming community said.
Whether you print your own miniatures, need the physical game on your shelf, or want everything at once, there's a tier for how you play. Final contents and pricing will be revealed at campaign launch. Subscribe now, and you'll be first to know.

For players with a printer who want the full game on their own schedule
Miniature STLs optimized for resin
Terrain files optimized for FDM
All four factions, the full rulebook, tokens, contracts, and color schemes included digitally

The complete physical game
Printed board, miniatures, tokens, contracts, event cards, and rulebook
Everything needed to sit down and play

All four factions, 3D terrain, artbook, dice, color schemes, early rules access, and a vote on faction development
Everything that exists, plus what we're still buildin
Most players wait for the game. VIPs help build it.
For a refundable $1, you get a direct role in designing a brand-new Squad that becomes part of The Warcode. Every player after you will fight with, or against, something you helped create.
As a VIP, you will:
- Vote on the theme of the new Squad.
- Work with the design team on its rules and playstyle.
- Join balance discussions as it takes shape.
When the Squad is finished, it's added to your pledge automatically — as a digital bonus on any digital tier or printed at no extra cost on any physical tier.
Unlock VIP Access for $1 — refundable at launch

This is where the waitlist ends and the game begins.
September 2026 on Gamefound. Subscribe now to get notified the moment it goes live and to lock in early backer pricing.
A launch notification before the general public and access to early backer pricing. Subscribing costs nothing — you decide what to back, if anything, when the campaign opens.
No. Physical editions ship as complete, ready-to-play products. The STL edition is for players who prefer to print their own copies. Both paths lead to the same game.
Yes to both. Terrain will be available as a separate add-on, and STL files for the terrain will be available for players who want to print their own. The terrain STLs are optimized for FDM printing.
You choose a pledge tier during the campaign. If the campaign funds, your pledge is collected and your reward ships. Early backers always get the best available pricing — which is why subscribing now matters.
A launch notification and the occasional update if something significant happens before September. That's it.
The Warcode is a physical tabletop skirmish game — miniatures, a printed board, tokens, and cards played across a real table. The trailer was animated to show how the game plays, but everything you saw happens with physical miniatures in front of you.
After subscribing, you'll have the option to place a $1 refundable deposit to unlock VIP access. As a VIP, you vote on the theme of a new squad, influence its rules and playstyle directly with the design team, and join balance discussions during development. The squad you help create will be fully developed and released as part of the core game and included as a digital bonus on any digital tier, or printed at no extra cost on any physical tier.