Pre-launch · Gamefound 2026

What would you do with eight units, four rounds, and no good options?

A 2-player sci-fi skirmish wargame with a lean ruleset, four asymmetric factions, and enough tactical depth to reward every hour you put in.

Somewhere in a sealed star system, four factions have been fighting the same war for generations. On the table, that war lasts four rounds — and every activation is a calculation. Score Victory Points, execute the contracts, and read the event card better than your opponent.k in launch-day pricing, the free Quickstart PDF, and a printable starter warband.

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Quickstart
FREE
with subscribe
120min
One evening, one battle, one million scenarios
2players
Head-to-head, no teams, no downtime
16+
Dark atmosphere, mature story
~10min
Quick setup — On the table and playing in under 10 minutes
4rounds
Fixed length, every round counts
01

A Skirmish Wargame with Real Tactical Depth

The Warcode is a 2-player tactical miniature game, where two squads of eight units fight for control of key positions across a sci-fi battlefield. Four rounds, alternating activations, Victory Points counted at the end of each round. Ammo is finite, reloading costs an action, map events are known in advance, and gear dropped by killed units stays on the board for anyone to take. When you fall behind on VPs, you draw a hidden contract — a secret assassination target that gives you a way back in.

Easy entry, high skill ceiling

Secret assassination targets

Ammo runs out. Reload costs

6 map layouts, never the same

Loot the fallen — friend or enemy

Overwatch rewards good positioning

New world, no prior knowledge needed

Two minutes to subscribe. Twenty minutes to read the rules. A lifetime of grimdark.

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02

Four factions. Pick your reason to fight.

Forged from one. Fight as an army.

MDR Executive Unit (MDR)

Clones of a single commander. Absolute coordination, no weak links, one strategic mind distributed across eight bodies. Their strength isn't individual durability — it's synchronization. Command abilities and combined fire make them effective at range and in melee. Every unit's position affects what the squad can do next.

Coordinated

Precise

Adaptable

Mid-difficulty

The inquisition doesn't ask twice.

Custodia Silens (Dominium)

The elite enforcement wing of the Dominium. One unit degrades the morale of every enemy nearby. Another amplifies the effectiveness of allies. Combat, support, and psychological control operate simultaneously. The most mechanically complex squad in the game. Rewards the players who plan several activations ahead.

Flexible

Combination-based

Deep mastery

Expert

The armor is the argument.

Protagen Marines (Protagen)

Heavy suits, closed helmets, shotguns. Protagen Marines trade mobility for resilience, taking position and holding it rather than flanking or charging. An engineering faction that fights the same way it builds: no unnecessary steps, no exposed positions. The most accessible entry point into the game.

Durable

Methodical

Punishing

Mid-Beginner-friendly

They didn't come to negotiate.

Ulfari

Aliens from outside the system. A few of them destroyed an entire station without any warning or explanation. On the table, they play exactly like that: close the distance fast and hit before the opponent can react. Average armor, but high agility. Most dangerous in melee. Easy to pick up, unsettling to play against.

Aggressive

Fast

Lethal

Beginner-friendly

Forged from one. Fight as an army.

MDR Executive Unit (MDR)

Clones of a single commander. Absolute coordination, no weak links, one strategic mind distributed across eight bodies. Their strength isn't individual durability — it's synchronization. Command abilities and combined fire make them effective at range and in melee. Every unit's position affects what the squad can do next.

Coordinated

Precise

Adaptable

Mid-difficulty

The inquisition doesn't ask twice.

Custodia Silens (Dominium)

The elite enforcement wing of the Dominium. One unit degrades the morale of every enemy nearby. Another amplifies the effectiveness of allies. Combat, support, and psychological control operate simultaneously. The most mechanically complex squad in the game. Rewards the players who plan several activations ahead.

Flexible

Combination-based

Deep mastery

Expert

The armor is the argument.

Protagen Marines (Protagen)

Heavy suits, closed helmets, shotguns. Protagen Marines trade mobility for resilience, taking position and holding it rather than flanking or charging. An engineering faction that fights the same way it builds: no unnecessary steps, no exposed positions. The most accessible entry point into the game.

Durable

Methodical

Punishing

Mid-Beginner-friendly

They didn't come to negotiate.

Ulfari

Aliens from outside the system. A few of them destroyed an entire station without any warning or explanation. On the table, they play exactly like that: close the distance fast and hit before the opponent can react. Average armor, but high agility. Most dangerous in melee. Easy to pick up, unsettling to play against.

Aggressive

Fast

Lethal

Beginner-friendly

03

The game that gets harder to put down the better you get at it.

Most skirmish games create variety through content: new factions, new supplements, new editions. The Warcode creates it through systems. The same two factions on the same map play a different strategic game depending on where the capture points land, what the event card demands, and whether your opponent is ahead or behind on VP. The four factions each have a different skill curve and a different ceiling. The game grows with you instead of flattening out after the first dozen matches.

6 map layouts

Different VP math every match

4 factions

Each with a distinct skill curve

4 rounds total, no warmup

Every round counts

Hidden contracts keep you guessing even when you're winning

Ammo, position, and tempo all matter

One ruleset to learn, a long time to master

6 map layouts

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4 factions

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Hidden contracts keep you guessing even when you're winning

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Ammo, position, and tempo all matter

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01
6 map layouts
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02
4 rounds total, no warmup
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03
Hidden contracts keep you guessing even when you're winning
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04
Ammo, position, and tempo all matter
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
05
One ruleset to learn, a long time to master
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04

The Game in Play

The Warcode has been through dozens of internal playtests and external sessions with players coming from different wargaming backgrounds. The rules have been stress-tested, the faction balance has been tuned, and the edge cases have been found and resolved. What launches on Gamefound in September is not a prototype.

We've run dozens of internal sessions and external playtests with players from different wargaming backgrounds. The rules are tight, the factions are balanced, and the edge cases have been found and resolved. What we're bringing to Gamefound in September is a game we've already spent a long time at the table with.

05

Gallery

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Two minutes to subscribe. Twenty minutes to read the rules. A lifetime of grimdark.

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Oops! Something went wrong while submitting the form.
No spam. Unsubscribe anytime. We email ~2× a month before launch.
06

The Map Sets the Terms

Every match starts with a die roll that determines which of six capture point layouts is active. That single decision changes the VP math, shifts which positions are worth holding, and determines whether the optimal approach is aggressive or positional. Add the event card for the round, and the map becomes a dynamic problem — one that neither player fully controls.

9

modular map tiles, all in the free PDF

4

districts that gain scars between scenarios

1

shared map across both players — no army-deployment screen

07

About the Team

RedMakers is a miniature design studio that has been building detailed, technically precise figures for years. The Warcode is what that work was pointing toward — a complete game system designed from the ground up by the people who would want to play it.

Creator name

designer · 12 years
One paragraph. Past work, why this game exists, why now. Keep it human — no résumé.
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Creator name

artist · sculptor
One paragraph. What the art language is, the references, the workflow. Short.
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08

What Wargamers Are Saying

The trailer hit 24,000 views in its first two weeks. Here's what the wargaming community said.

Be on the list when launch day blinks awake at 09:00 UTC.

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No spam. Unsubscribe anytime. We email ~2× a month before launch.
09

Coming to Gamefound

Whether you print your own miniatures, need the physical game on your shelf, or want everything at once, there's a tier for how you play. Final contents and pricing will be revealed at campaign launch.Subscribe now, and you'll be first to know.

— STL Edition

Field Commander

For players with a printer who want the full game on their own schedule

Miniature STLs optimized for resin

Terrain files optimized for FDM

All four factions, the full rulebook, tokens, contracts, and color schemes included digitally

From $xxx
Join the launch list
most picked in playtest
— Physical Edition

Core Box

The complete physical game

Printed board, miniatures, tokens, contracts, event cards, and rulebook

Everything needed to sit down and play

From $xxx
Join the launch list
— All-In

Full Deployment

All four factions, 3D terrain, artbook, dice, color schemes, early rules access, and a vote on faction development

Everything that exists, plus what we're still buildin

From $xxx
Join the launch list
10

Want a VIP Squad included in your pledge?

Place a $1 refundable deposit to unlock VIP access and help shape The Warcode.

As a VIP, you will:
• Vote on the theme that will guide the creation of a new Squad
• Influence its rules and playstyle with the design team
• Join balance discussions during development

The selected squad will be fully developed and released as part of the core game.

VIP Pledge Bonus at Launch:
• Any digital tier → this Squad as digital bonus
Any physical (3D printed) tier → this Squad printed at no extra cost

Your $1 reserves VIP access. Pricing at launch will vary by format and tier.

✓ Join the Launch List
✓ Deep tactics
✓ Clean rules
✓ Early backer pricing for those who move first

Subscribe before the campaign opens and lock in the best available price from day one

This is where the waitlist ends and the game begins.Subscribe now to lock in early backer pricing and get notified the moment the campaign goes live.

11

Things people ask us.

When does the campaign launch?

September 2026 on Gamefound. Subscribe now to get notified the moment it goes live and to lock in early backer pricing.

What exactly will I receive when I subscribe?

A launch notification before the general public and access to early backer pricing. Subscribing costs nothing — you decide what to back, if anything, when the campaign opens.

Do I need a 3D printer?

No. Physical editions ship as complete, ready-to-play products. The STL edition is for players who prefer to print their own copies. Both paths lead to the same game.

How do prices on Gamefound work?

You choose a pledge tier during the campaign. If the campaign funds, your pledge is collected and your reward ships. Early backers always get the best available pricing — which is why subscribing now matters.

Will you spam me?

A launch notification and the occasional update if something significant happens before September. That's it.

Is this a miniature tabletop game or a video game?

The Warcode is a physical tabletop skirmish game — miniatures, a printed board, tokens, and cards played across a real table. The trailer was animated to show how the game plays, but everything you saw happens with physical miniatures in front of you.

Can I get extra terrain separately? Will STL files be available for it?

Yes to both. Terrain will be available as a separate add-on, and STL files for the terrain will be available for players who want to print their own. The terrain STLs are optimized for FDM printing.

What is the $1 VIP pledge?

After subscribing, you'll have the option to place a $1 refundable deposit to unlock VIP access. As a VIP, you vote on the theme of a new squad, influence its rules and playstyle directly with the design team, and join balance discussions during development. The squad you help create will be fully developed and released as part of the core game and included as a digital bonus on any digital tier, or printed at no extra cost on any physical tier.